#pragma once
#include <windows.h>
#include <gl/Gl.h>
#include <iostream>
using namespace std;

#define SQUARE_WIDTH 50

class SceneObject
{
public:
	float *coordinates;
	float *translatedCoordinates;
	float *color;

	SceneObject();
	SceneObject(float* coordinates, float* color = NULL);
	SceneObject(float xRange, float yRange, float zRange);

	void draw();
	void translate(const float* newCoordinate);
	void colorRandomly();
	
};